Aug. 14th, 2025

micycle: (sthings402_scnet_1277 copy)
PLAYER INFO


Player Name: Giz
• Player Contact: ghoulsonfilm @ plurk
• Player Age: 34
• Permissions: We ask that all players fill out a permissions form for both OOC/IC. Link it Here.


CHARACTER INFO


• Character Name: Mike Wheeler
• Character Age: 16
• Character Canon: Stranger Things
• Canon Point: 3x08, "The Battle of Starcourt," plus CRAU from Deerington

• Character History: wiki page

• Character Personality: Provide information about their personality, both negative and positive aspects — with three of each. Give examples of how they've behaved this way. You do not need to provide an essay, but please submit enough to give a feel for the character.

— Positive Trait: Good. Not a very useful descriptor, but one that's more-or-less applicable. The core of Mike's value system can be summed up broadly with his own Dungeons & Dragons identification. He plays a Paladin, a lawful good warrior held to strict tenants of honesty and fairness. Though Mike, as a fairly typical preteen, has plenty of his own shortcomings, he's deathly serious about upholding his sense of right and wrong. He believes in telling the truth, keeping promises, sticking up for the vulnerable, and doing what's right by his moral compass even when it doesn't align with the world's rules. It doesn't mean that he always succeeds in following it (sometimes you just have to steal your sister's money, or bury a dead body in the desert), but it's still the filter through which he views and assesses the rest of the world.
— Positive Trait: Devoted. Related to that value system is Mike's incredible loyalty to his loved ones. He's fiercely protective of his friends, and what could be called bravery is at its core just a deep, ferocious need to keep them safe. It's never more apparent than in the first season, where he jumps to his certain death in order to protect his friend from a bully. Unwise and nigh-suicidal, certainly, but it's born from an inherent placement of his friends well-being above all else. He's a toothpick of a boy, weedy and defenseless and persistently bullied, but he has little regard for his own needs as soon as it comes down to protecting the people he cares about.
— Positive Trait: Clever. If there's one thing people know about this kid within moments of him gracing their television screens, it's that he's a nerd. He has science trophies, he's in the AV Club, he plays D&D - of course he's book smart. But more than just being smart, Mike is remarkably quick thinking and resourceful. He's good with strategy in action, making him a natural leader in a crisis; during canon events, he often comes up with creative battle plans, directing his friends in the same way he might during a D&D campaign. He may be clumsy and unatheletic, but his Dungeon Master chops translate remarkably well to the real world.

— Negative Trait: Moody. While Mike tends to take on the role of leader in his group of friends, he is by no means the most emotionally mature among them. If anything, he's the one who consistently has the most maturing left to do, and who reacts the most poorly to canon events. After the events of the first season, during which Mike loses a close friend and witnesses horrific violence, he reacts by closing off and acting out. He cheats, he steals, he's mean to his friends - all things highly out of character and against his personal code. Even outside of periods of acute trauma though, his mood swings are a regular occurrence. In one of the novelizations, his friends lament having to deal with "mopey Mike" who won't leave his basement, as opposed to the somewhat preferable "in-your-face-angry Mike".
— Negative Trait: Rude. Even in his best moods though, Mike is still irreverent, impatient, and short-tempered with pretty much anyone but his girlfriend and members of the Byers family. As much as odds as it seems with his Paladin code, no one can accuse Mike Wheeler of being sweet, most of the time. He's easily annoyed, with a short fuse for things that he doesn't find important, and he'll tell you what he's thinking even if he'll regret it immediately. He can be polite and gentle, and certainly is to a select few people, but a fair amount of the time he's just a grouch who's sick of dealing with your shit.
— Negative Trait: Reckless. The other sides of the devotion and cleverness coins are this - while Mike will do anything for his friends, that includes things that are likely to get him killed, like jumping off of cliffs or back-talking armed government agents. And while he comes up with some damn good plans, they aren't always the safest - for example, setting fire to the tunnels in the second season finale certainly winds up helping, but it it isn't the brainchild of a kid who's too concerned about his own ass. Despite the ability to plan, Mike's responses in the moment aren't always strategic - it's a bit of a running gag that he constantly picks up the least useful everyday objects to use as weapons in a pinch. He's just as likely to craft a masterful battle plan to help his friends as he is to throw a candlestick at a monster's head and let it chase him.

• Character Skills:

This kid couldn't survive a weekend camping trip on his own, his skills are so irrelevant to this setting. But if I had to list some...

• Strategizing in action
• Resourcefulness
• Emotional leader speeches
• Operating radios

• Character Inventory:

— ITEM ONE: His old school backpack
— ITEM TWO: A machete (acquired in Deerington)
— ITEM THREE: A metal lantern (acquired in Deerington, formerly magic but now functional)

• Important Notes: n/a

• Writing Samples:

— SAMPLE ONE: Here
— SAMPLE TWO: Here