deerington app.
Mar. 8th, 2019 08:24 pmIN CHARACTER
Character Name: Mike Wheeler
Canon: Stranger Things
Canon Point: S2E09, "The Gate"
In-Game Tattoo Placement: Under his left ear
Current Health/Status: Alive and uninjured
Age: 13
Species: Normal human
History: Wiki, including background and synopsis, and Mike’s page.
Personality:
Michael Wheeler is, in essence, a Good Kid. The core of his character can be summed broadly with his own Dungeons & Dragons identification. In the context of the game he plays fanatically with his friends, Mike is what's known as a paladin, a lawful good warrior held to tenants of honesty and fairness. Though Mike, as a fairly typical preteen, has plenty of his own moral shortcomings, he's pretty serious about upholding this code of conduct. "Friends don’t lie," he stresses towards the beginning of the show, and it sets the tone of many of his relationships. He believes in telling the truth, in being there for each other, in always keeping each other’s secrets, and it makes him an extremely loyal and devoted friend. He never gives up on someone he cares about, and he will stay by someone’s side through anything. This devotion is apparent in the show through his tireless efforts to rescue Will, and then to stay by his side through all manner of horror in the following season. While he breaks curfews and lies to his parents in order to do so, it's in order to save a friend - and also to protect a vulnerable stranger. His actions towards Eleven may later be motivated by his attachment to her, but at first he is simply demonstrating his inability to leave someone out in the rain. His sense of right and wrong is very strong, but doesn't always line up with other people's rules.
While Mike is gentle and doting towards his loved ones, he is also fiercely protective, showing selfless bravery when a friend is in danger. He’s a toothpick of a boy, weedy and defenseless and persistently bullied, but he has little regard for his own safety when it comes down to a friend’s well-being. He barely shows a hint of fear when jumping off of a cliff - to his certain death - in order to keep a bully from pulling his friend's teeth. Even plans that he's thought through in advance tend to be a bit brash and nigh-suicidal. In the second season, his idea to set fire to the monsters' hub winds up helping, but it certainly isn't the brainchild of a kid who's too concerned about his own ass. And despite that ability to plan, his bravado isn't always strategic. It's a bit of a running gag that he constantly pics up the least useful everyday objects to use as weapons in a pinch, and he's also noticeably clumsy and unatheletic.
Mike is good and loyal and brave and often selfless, but that doesn’t mean he’s always nice. In fact, he can be a bit of a brat, holding too fast to his own beliefs and instincts, and sometimes listening to them at the expense of his friends’ opinions. He’s stubborn at heart - the flipside of his tendency towards devotion - and isn’t always right. While he tends to take the role of leader in his group of friends, Mike is by no means any more emotionally mature than the rest of them. If anything, he's the one who's got the most maturing to do, particularly in the show's second season. After the events of the first season finale, during which Mike loses a close friend and witnesses horrific violence, his general goodness has a bit of a falter. He deals with the trauma and grief by acting out - he cheats in school, he swears at teachers, he steals from his sister, all things that are highly out of character and against his personal code.
The changes Mike undergoes between seasons demonstrate the way he handles traumatic events and loss. He feels things very strongly, while being trapped in a somewhat emotionally constipated home; his parents expect good behavior, but ignore warning signs of poor emotional health, leaving Mike with no easy way to deal with what happened. This is the primary source of his demons and his fears, as a character. He's always been an anxious kid with low self-esteem, but the depression he slips into between seasons is an uphill battle that leaves his parents unsympathetic and his friends exasperated. For the second time he might be losing one (or more) of his best friends, and for the second time he feels powerless to save them.
Abilities/Powers/Weaknesses & Warping: Mike has zero abilities. He can barely walk without tripping.
Inventory: Backpack (containing D&D binder, compass, flashlight, and a can of gasoline); bicycle, a set of two walkie talkies
Writing Samples:
TDM
Log from MoM
Log from MoM
OUT OF CHARACTER
Player Name: Giz
Player Age: 27
Player Contact:
Other Characters In Game: Clara Oswald
In-Game Tag If Accepted: mike wheeler: giz
Permissions for Character: here
Are you comfortable with prominent elements of fourth-walling?: Yes
What themes of horror/psychological thrillers do you enjoy the most?: Survival suspense (a la Dead by Daylight, Until Dawn type games)
Is there anything in particular you absolutely need specific content warnings for?: Seizures
Additional Information: